Go to content (C) | Go to Menu (M)  
HCI 2013 International, www.hcii2013.org
Welcome Las Vegas, Nevada, USA
HCI International 2013
 
21 - 26 July 2013, Mirage Hotel, Las Vegas, Nevada, USA
Conference Management System
Conference
Management
System


Virtual, Augmented and Mixed Reality

Conference Final Program


Wednesday, 24 July 2013
08:00 – 10:00

S012: VR and AR for games and entertainment
Room: Antigua A
Chair(s): Rosa M. E. M. Da Costa

  • An Experience on Natural Sciences Augmented Reality Contents for Preschoolers
    Antonia Cascales, Isabel Laguna, David Perez Lopez, Pascual Perona, Manuel Contero
  • A 3-D Serious Game to Simulate A Living of A Beehive
    José Eduardo M. De Figueiredo, Vera Werneck, Rosa M. E. M. Da Costa
  • On the Use of Augmented Reality Technology for Creating Interactive Computer Games
    Chin-Shyurng Fahn, Meng-Luen Wu, Wei-Tyng Liu
  • System Development of Immersive Technology Theatre in Museum
    Yi Chia Nina Lee, Li-Ting Shan, Chien-Hsu Chen
  • An Immersive Environment for a Virtual Cultural Festival
    Liang Li, Woong Choi, Kozaburo Hachimura
  • AR’istophanes: Mixed Reality Live Stage Entertainment with Spectator Interaction
    Thiemo Kastel, Marion Kesmaecker, Krzysztof Mikolajczyk, Bruno Filipe Duarte-Goncalves
    (Presentation Canceled)

Top

S013: Navigation and safety in complex environments
Room: Antigua B
Chair(s): Ravindra S. Goonetilleke

  • Empirical Investigation of Transferring Cockpit Interactions From Virtual to Real-Life Environments
    Diana Reich, Elisabeth Dittrich
  • Predicting Navigation Performance with Psychophysiological Responses to Threat In a Virtual Environment
    Christopher G. Courtney, Michael Dawson, Albert “Skip” Rizzo, Brian J. Arizmendi, Thomas D. Parsons
  • Evaluating Distraction and Disengagement of Attention from the Road
    Valentine Nwakacha, Andy Crabtree, Gary Burnett
  • Mixed Reality Environment for Mission Critical Systems Servicing and Repair
    Andrea F. Abate, Fabio Narducci, Stefano Ricciardi
  • A New Approach for Indoor Navigation Using Semantic Webtechnologies and Augmented Reality
    Tamas Matuszka, Gergő Gombos, Attila Kiss
  • A Study of Navigation and Selection Techniques in Virtual Environments Using Microsoft Kinect
    Peter F. Dam, Priscilla Fonseca De Abreu Braz, Alberto B. Raposo

Top

10:30 – 12:30

S036: Presence, communication and collaboration in VR environments
Room: Antigua B
Chair(s): Jose San Martin

  • Passive Viewpoints in a Collaborative Immersive Environment
    Sarah D Coburn, Lisa R Rebenitsch, Charles Owen
  • Enhancing Social Presence in Augmented Reality-Based Telecommunication System
    Jea In Kim, Taejin Ha, Woontack Woo, Chung-Kon Shi
  • DigiLog Space Generator for Tele-collaboration in an Augmented Reality Environment
    Kyungwon Gil, Taejin Ha, Woontack Woo
  • Perceived Presence’s Role on Learning Outcomes in a Mixed Reality Classroom of Simulated Students
    Aleshia T Hayes, Stacey Hardin, Charles E Hughes
  • Onomatopoeia Expressions for Intuitive Understanding of Remote Office Situation
    Kyota Higa, Masumi Ishikawa, Toshiyuki Nomura
  • How Fiction Informed the Development of Telepresence and Teleoperation - An Historical Perspective
    Gordon Mair
    (Presentation Canceled)

Top

13:30 – 15:30

S057: 3D environments
Room: Jamaica B
Chair(s): Dimitris Grammenos

  • Development of Multiview Image Generation Simulator for Depth Map Quantization
    Minyoung Kim, Ki-Young Seo, Seokhwan Kim, Kyoung Shin Park, Yongjoo Cho
  • Authoring System using Panoramas of Real World
    Hee Jae Kim, Jong Weon Lee
  • Legibility of Letters in Reality, 2D and 3D Projection
    Elisabeth Dittrich, Stefan Brandenburg, Boris Beckmann-Dobrev
  • Parameter Comparison of Assessing Visual Fatigue Induced by Stereoscopic Video Services
    Kimiko Kawashima, Jun Okamoto, Kazuo Ishikawa, Kazuno Negishi
  • Real-time Stereo Rendering Technique for Virtual Reality System based on the Interactions with Human View and Hand Gestures
    Hoang Viet Tran, Anh Nguyen Hoang, Dongho Kim
  • The Virtual Dressing Room: A Perspective on Recent Developments
    Michael B Holte

Top



Thursday, 25 July 2013
08:00 – 10:00

S104: Design and development support environments
Room: Antigua A
Chair(s): Rafael Radkowski

  • The Virtual Reality Applied in Construction Machinery Industry
    Yun-feng Wu, Ying Zhang, Jun-wu Shen, Tao Peng
  • Enhancing Metric Perception with RGB-D Camera
    Daiki Handa, Hirotake Ishii, Hiroshi Shimoda
  • Augmented Reality interactive system to support space planning activities
    Guido Re, Giandomenico Caruso, Monica Bordegoni
  • Natural Feature Tracking Augmented Reality for on-site Assembly Assistance Systems
    Rafael Radkowski, James Oliver
  • Integrated Platform for an Augmented Environment with Heterogeneous Multimodal Displays
    Jaedong Lee, Sangyong Lee, Gerard Jounghyun Kim
  • Ultra Low Cost Eye Gaze Tracking for Virtual Environments
    Matthew E Swarts, Jin Noh

Top

S105: Health and Rehabilitation Applications
Room: Antigua B
Chair(s): Charles E Hughes

  • Human-Computer Confluence for Rehabilitation Purposes after Stroke
    Rupert Ortner, David Ram, Alexander Kollreider, Harald Pitsch, Joanna Wojtowicz, Günter Edlinger
  • A low cost virtual reality system for rehabilitation of upper limb
    Pawel Budziszewski
  • Theory-Guided Virtual Reality Psychotherapies: Going Beyond CBT-Based Approaches
    Sheryl Brahnam
  • Super Pop VR(TM): an Adaptable Virtual Reality Game for Upper-Body Rehabilitation
    Sergio García-Vergara, Yu-Ping Chen, Ayanna Howard
  • Projected AR-based Interactive CPR Simulator
    Nohyoung Park, Yeram Kwon, Sungwon Lee, Woontack Woo, Jihoon Jeong
  • Development of the Home Arm Movement Stroke Training Environment for Rehabilitation (HAMSTER) and Evaluation by Clinicians
    Elizabeth B Brokaw, Bambi Brewer

Top

10:30 – 12:30

S126: Social and Visual Technologies: New Trends in the Improvement of University Education
Room: Antigua A
Chair(s): David Fonseca

  • Teaching 3D arts Using Game Engines for Engineering and Architecture
    Jaume Duran, Sergi Villagrasa
  • A Mobile Personal Learning Environment Approach
    Francisco José García-Peñalvo, Miguel Ángel Conde, Alberto Del Pozo
  • Real-time Dynamic Lighting Control of an AR Model Based on a Data-Glove with Accelerometers and NI-DAQ
    Isidro Navarro, Alex Rodiera Clarens
  • Geo-Elearning. Geolocated Teaching in Urban Environments through Mobile Devices. A Case Study and Work in Process.
    Ernesto Redondo, Albert Sánchez Riera, David Fonseca, Alberto Peredo
  • DCS 3D operators in industrial environments - New HCI Paradigm for the Industry
    Manuel Pérez-Cota, Miguel Ramón González-Castro
  • The building as the interface. Architectural design for education in virtual worlds.
    Luis A Hernandez Ibañez, Viviana Barneche Naya

Top

13:30 – 15:30

S150: Visualization Techniques for Human-Automation Interaction
Room: Antigua B
Chair(s): Christopher Miller

  • Using a Predictive Model to Improve Operator Performance on a Supervisory Control System
    Gregory Trafton
  • Proactive Supervisory Decision Support from Trend-Based Monitoring of Autonomous and Automated Systems: a Tale of Two Domains
    Harvey S. Smallman, Maia B. Cook
  • Assessing Interfaces Supporting Situational Awareness in Multi-agent Command and Control Tasks
    Donald Kalar, Collin Green
  • Multiple Remotely Piloted Aircraft Control: Visualization and Control of Future Path
    Gloria Calhoun, Heath Ruff, Chad Breeden, Joshua Hamell, Mark Draper, Christopher Miller
  • Interactive Virtual Reality Shopping and the Impact in Luxury Brands
    Samar Altarteer, Vassilis Charissis, David K. Harrison, Warren Chan
  • The Visual, the Auditory and the Haptic - A User Study on Combining Modalities in Virtual Worlds
    Julia Fröhlich, Ipke Wachsmuth
  • GUI design solution for a monocular, see-through head-mounted display based on users’ eye movement characteristics
    Takahiro Uchiyama, Kazuhiro Tanuma, Yusuke Fukuda, Miwa Nakanishi

Top

16:00 – 18:00

S174: Emerging Trends in Virtual, Augmented and Mixed Reality
Room: Trinidad A
Chair(s): Stephanie Lackey, Sherry Ogreten

  • Mixed and Augmented Reality for Marine Corps Training
    Richard Schaffer, Sean Cullen, Phe Meas, Kevin Dill
  • Establishing Workload Manipulations Utilizing a Simulated Environment
    Julian Abich IV, Lauren Reinerman-Jones, Grant Taylor
  • Assessing Engagement in Simulation-Based Training Systems for Virtual Kinesic Cue Detection Training
    Eric Ortiz, Crystal Maraj, Julie N Salcedo, Stephanie Lackey, Irwin L Hudson,
  • Effects of Visual Fidelity on Biometric Cue Detection in Virtual Combat Profiling Training
    Julie N Salcedo, Crystal Maraj, Stephanie Lackey, Eric Ortiz, Irwin L Hudson,, Joy Martinez
  • The ART of CSI: An Augmented Reality Tool (ART) to Annotate Crime Scenes in Forensic Investigation
    Jan Willem Streefkerk, Mark Houben, Pjotr Van Amerongen, Frank Ter Haar, Judith Dijk
  • Embodiment and Embodied Cognition
    Mark R Costa, Sung Yeun Kim, Frank Biocca
  • Design of the Mobile Guide System with Augmented Reality and the Sense of Place─The Application of Heritage Interpretation in Cultural Heritage
    Yu-Lien Chang, Chao-Yang Pan, Kuo-EN Chang, H.-T. Hou

Top



Friday, 26 July 2013
08:00 – 10:00

S195: Virtual and Augmented Reality HCI in Medicine
Room: Antigua A
Chair(s): Vassilis Charissis

  • Gait Analysis Management and Diagnosis in a Prototype Virtual Reality Environment
    Salsabeel AlFalah, David K. Harrison, Vassilis Charissis
  • The Design Considerations of a Virtual Reality Application for Heart Anatomy and Pathology Education
    Victor Nyamse, Vassilis Charissis, David Moore, Caroline Parker, Soheeb Khan, Warren Chan
  • The Characterisation of a Virtual Reality System to Improve the Quality and to Reduce the Gap between Information Technology and Medical Education
    Jannat Falah, David K. Harrison, Vassilis Charissis, Bruce Wood
  • Asynchronous Telemedicine Diagnosis of Musculoskeletal Injuries through a Prototype Interface in Virtual Reality Environment
    Soheeb Khan, Vassilis Charissis, David K. Harrison, Sophia Sakellariou, Warren Chan
  • Developing A Theory-Informed Interactive Animation to Increase Physical Activity Among Young People With Asthma
    Jennifer Murray, Brian Williams, Gaylor Hoskins, John McGhee, Dylan Gauld, Gordon Brown
  • Spatial Augmented Reality on Person: Exploring the Most Personal Medium
    Adrian Johnson, Yu Sun

Top

S196: Computational Aspects of Mental Models of Human-Robot Teamwork
Room: Antigua B
Chair(s): Christian Lebiere, Florian G Jentsch

  • What will you do next? A Cognitive Model for Understanding Others' Intentions based on Shared Representations
    Haris Dindo, Antonio Chella
  • Human Considerations in the Application of Cognitive Decision Models for HRI
    Scott Ososky, Florian G Jentsch, Elizabeth Phillips
  • Toward Task-Based Mental Models of Human-Robot Teaming: A Bayesian Approach
    Michael Goodrich, Daqing Yi
  • Cognitive Models of Decision Making Processes for Human-Robot Interaction
    Christian Lebiere, Florian G Jentsch, Scott Ososky
  • Computational Mechanisms for Mental Models in Human-Robot Interaction
    Matthias Scheutz

Top

10:30 – 12:30

S217: VR and Ultra Reality
Room: Antigua B
Chair(s): Yasushi Ikei

  • Tactile Apparent Motion Presented from Seat Pan Facilitates Racing Experience
    Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei
  • Human Adaptation, Plasticity and Learning for A New Sensory-Motor World in Virtual Reality
    Michiteru Kitazaki
  • Virtual body in the Ultra Reality presentation
    Yasushi Ikei, Koji Abe, Yujiro Okuya, Yukinori Masuda, Ryo Tanaka, Banri Oda, Tomohiro Amemiya, Koichi Hirota
  • Affecting Our Perception of Satiety by Changing The Size of Virtual Dishes Projected with a Tabletop Display
    Sho Sakurai, Takuji Narumi, Yuki Ban, Tomohiro Tanikawa, Michitaka Hirose
  • Presentation of Odor in Multi-sensory Theater
    Koichi Hirota, Yoko Ito, Tomohiro Amemiya, Yasushi Ikei
  • High Presence Communication between the Earth and International Space Station
    Tetsuro Ogi, Yoshisuke Tateyama, Yosuke Kubota

Top

13:30 – 15:30

S237: The Role of Virtual, Augmented and Mixed Reality in STEAM Education for the 21st Century
Room: Antigua A
Chair(s): Stephen M Fiore

  • Picking Up STEAM: Educational Implications for Teaching with an Augmented Reality Guitar Learning System
    Joseph Keebler, Travis Wiltshire, Dustin Smith, Stephen M Fiore
  • Virtual Reality Data Visualization for Team-Based STEAM Education: Tools, Methods, and Lessons Learned
    Daniel Keefe, David Laidlaw
  • ChronoLeap: The Great World’s Fair Adventure
    Lori C. Walters, Darin E Hughes, Manuel Gértrudix Barrio, Charles E Hughes
  • Mixed Reality Space Travel for Physics Learning
    Darin E Hughes, Shabnam Sabbagh, Robb Lindgren, J. Michael Moshell, Charles E Hughes
  • Using Motion Sensing for Learning: A Serious, Mixed Reality Nutrition Game
    Mina Johnson
  • Mission: LEAP - Teaching Innovation Competencies by Mixing Realities
    Christopher Stapleton, Atsusi "2C" Hirumi, Dana S. Mott

Top

16:00 – 18:00

S255: Exploring complexity through simulation and immersion
Room: Andros B
Chair(s): Denis Laurendeau

  • Making Sense of Large Datasets in the Context of Complex Situation Understanding
    Marielle Mokhtari, Eric Boivin, Denis Laurendeau
  • An Asymmetric Bimanual Gestural Interface for Immersive Virtual Environments
    Julien-Charles Lévesque, Denis Laurendeau, Marielle Mokhtari
  • Virtual Reality based Interactive Conceptual Simulations: Combining Post-Processing and Linear Static Simulations
    Holger Graf, André Stork
  • Information Management for Multiple Entities in a Remote Sensor Environment
    Peter Venero, Allen Rowe, Thomas Carretta, James Boyer
  • VWSocialLab: Prototype Virtual World (VW) Toolkit for Social and Behavioral Science Experimental Set-Up and Control
    Lana Jaff, Austen Hayes, Amy Banic
  • Controlling and Filtering Information Density with Spatial Interaction Techniques via Handheld Augmented Reality
    Jens Keil, Michael Zoellner, Timo Engelke, Folker Wientapper, Michael Schmitt
  • Painting Alive: Handheld Augmented Reality System for Large Targets
    Jae-In Hwang, Min-Hyuk Sung, Ig-Jae Kim, Sang Chul Ahn, Hyounggon Kim, Heedong Ko

Top

S256: Human robot interaction and haptics
Room: Jamaica A
Chair(s): Scott Ososky

  • Increasing Robot Autonomy Effectively Using the Science of Teams
    David Schuster, Florian G Jentsch
  • Cybernetic Teams: Towards the Implementation of Team Heuristics in HRI
    Travis Wiltshire, Dustin Smith, Joseph Keebler
  • Visual, Vibrotactile, and Force Feedback of Collisions in Virtual Environments: Effects on Performance, Mental Workload and Spatial Orientation
    Bernhard M. Weber, Mikel Sagardia, Thomas Hulin, Carsten Preusche
  • Development of Knife-shaped Interaction Device Providing Virtual Tactile Sensation
    Azusa Toda, Kazuki Tanaka, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura
  • Optimal Design of a Haptic device for a particular task in a Virtual Environment
    Jose San Martin, Loic Corenthy, Luis Pastor, Marcos Garcia
  • The Electric Bow Interface
    Masasuke Yasumoto, Takashi Ohta

Top



 
Last revision date: August 23, 2013 by web@hcii2013.org   Privacy Policy
Valid XHTML 1.0! Valid CSS! Level Double-A conformance icon,W3C-WAI Web Content Accessibility Guidelines 1.0